What is a java programming language
What is Java?😍
Java is a popular programming language, created in 1995.
It is owned by Oracle, and more than 3 billion devices run Java.
It is used for:
- Mobile applications (specially Android apps)
- Desktop applications
- Web applications
- Web servers and application servers
- Games
- Database connection
- And much, much more!
Why Use Java?
- Java works on different platforms (Windows, Mac, Linux, Raspberry Pi, etc.)
- It is one of the most popular programming language in the world
- It has a large demand in the current job market
- It is easy to learn and simple to use
- It is open-source and free
- It is secure, fast and powerful
- It has a huge community support (tens of millions of developers)
- Java is an object oriented language which gives a clear structure to programs and allows code to be reused, lowering development costs
- As Java is close to C++ and C#, it makes it easy for programmers to switch to Java or vice versa
What are the best platforms to learn Java?
Without any further ado, here are them:
- The Complete Java Masterclass - Udemy. .
- Object-Oriented Programming in Java Specialization. .
- The Complete Java Programming Masterclass. .
- Java Programming for Complete Beginners.
- Java Programming and Software Engineering Fundamentals Specialization Certificate on Coursera.
what is the java content
Chapter 1: Overview: The Mental Landscape
- Section 1: The Fetch-and-Execute Cycle: Machine Language
- Section 2: Asynchronous Events: Polling Loops and Interrupts
- Section 3: The Java Virtual Machine
- Section 4: Fundamental Building Blocks of Programs
- Section 5: Objects and Object-oriented Programming
- Section 6: The Modern User Interface
- Section 7: The Internet and World-Wide Web
- Quiz on this Chapter
Chapter 2: Programming in the Small I: Names and Things
- Section 1: The Basic Java Application
- Section 2: Variables and the Primitive Types
- Section 3: Strings, Objects, and Subroutines
- Section 4: Text Input and Output
- Section 5: Details of Expressions
- Programming Exercises
- Quiz on this Chapter
Chapter 3: Programming in the Small II: Control
- Section 1: Blocks, Loops, and Branches
- Section 2: Algorithm Development
- Section 3: The while and do..while Statements
- Section 4: The for Statement
- Section 5: The if Statement
- Section 6: The switch Statement
- Section 7: Introduction to Applets and Graphics
- Programming Exercises
- Quiz on this Chapter
Chapter 4: Programming in the Large I: Subroutines
- Section 1: Black Boxes
- Section 2: Static Subroutines and Static Variables
- Section 3: Parameters
- Section 4: Return Values
- Section 5: Toolboxes, API's, and Packages
- Section 6: More on Program Design
- Section 7: The Truth about Declarations
- Programming Exercises
- Quiz on this Chapter
Chapter 5: Programming in the Large II: Objects and Classes
- Section 1: Objects, Instance Variables, and Instance Methods
- Section 2: Constructors and Object Initialization
- Section 3: Programming with Objects
- Section 4: Inheritance, Polymorphism, and Abstract Classes
- Section 5: More Details of Classes
- Programming Exercises
- Quiz on this Chapter
Chapter 6: Applets, HTML, and GUI's
- Section 1: The Basic Java Applet
- Section 2: HTML Basics and the Web
- Section 3: Graphics and the Paint Method
- Section 4: Mouse Events
- Section 5: Keyboard Events
- Section 6: Introduction to Layouts and Components
- Section 7: Looking Back: The Java 1.0 Event Model
- Programming Exercises
- Quiz on this Chapter
Chapter 7: Advanced GUI Programming
- Section 1: More about Graphics
- Section 2: More about Layouts and Components
- Section 3: Standard Components and Their Events
- Section 4: Programming with Components
- Section 5: Threads, Synchronization, and Animation
- Section 6: Nested Classes and Adapter Classes
- Section 7: Frames and Dialogs
- Section 8: Looking Forward: Swing and Java 2.0
- Programming Exercises
- Quiz on this Chapter
Chapter 8: Arrays
- Section 1: Creating and Using Arrays
- Section 2: Programming with Arrays
- Section 3: Vectors and Dynamic Arrays
- Section 4: Searching and Sorting
- Section 5: Multi-Dimensional Arrays
- Programming Exercises
- Quiz on this Chapter
Chapter 9: Correctness and Robustness
- Section 1: Introduction to Correctness and Robustness
- Section 2: Writing Correct Programs
- Section 3: Exceptions and the try...catch Statement
- Section 4: Programming with Exceptions
- Programming Exercises
- Quiz on this Chapter
Chapter 10: Advanced Input/Output
- Section 1: Streams, Readers, and Writers
- Section 2: Files
- Section 3: Programming with Files
- Section 4: Networking
- Section 5: Programming Networked Applications
- Programming Exercises
- Quiz on this Chapter
Chapter 11: Linked Data Structures and Recursion
- Section 1: Recursion
- Section 2: Linking Objects
- Section 3: Stacks and Queues
- Section 4: Binary Trees
- Section 5: A Simple Recursive-descent Parser
- Programming Exercises
- Quiz on this Chapter
Appendix 1: From Java to C++
- Section 1: C++ Programming Fundamentals
- Section 2: Pointers and Arrays in C++
- Section 3: Classes and Objects in C++
Appendix 2: Some Notes on Java Programming Environments
Appendix 3: Source code for all examples in the text
Comments
Post a Comment